In this Video #Guide I'm showing you my first #Build in #Wolcen after the official release. It's still in the beginning of endgame but until this point I steamrolled the whole game.
Bosses get stunned within a few seconds and usually your damage is enough so they will never have a chance to get really dangerous.
This build killed the last phase of the last campaign boss in 4 seconds - without any special gear or high level.
Bleeding Edge allows the player to move while dealing damage - ailment stacking makes sure that even those enemies who got touched just once by Bleeding Edge will be no more.
The playstyle is active, safe, and efficient - due to high mobility, damage over time, and no gear requirements - the perfect choice to get started in Wolcen Endgame.
I will try to answer any questions in the comments!
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00:00 Intro
01:14 Gameplay
04:13 Skills and Runes
14:24 Passives
19:48 Attributes
20:21 Ailments and Ailment Stacking
26:07 Gear
28:07 Gameplay
Skills
Bleeding Edge (Bleed Ailment)
Astral Orbit (Axe follows you)
Unstoppable Momentum (Axe keeps spinning)
Wicked Swing (AoE)
Later Game:
Ailment (Dmg/Chance), Self-adjusting Principle (Proj Speed) , Cyclonic Expansion (Reach)
Plague Burst
If you need Conversion - Pauper's Last Rites (Poison or Burn Ailment)
Noxious Smog (Poison Cloud)
Swarm of Corpuscules (AoE)
Ailment (Dmg/Chance)
Late Game:
Vitiation, Blades of Pestilence, anything else you want to try out (maybe Health Globes for Sustain while clearing)
Aether Jump
March of the Time Devourers (Remove CD for higher Cost)
(Cooldown Reduction/TP Range on low lvls)
Fragments of Aether (Stasis Ailment)
Time Paradox (CC Removal)
Interstitial Boost (Movement Speed)
Late Game:
Range/Decoy/Speed, whatever you prefer
Infinity Blades
Gusts in dark Space (Aether to Shadow Conversion - Cursed Ailment)
Records printed in Matter (AoE)
Ubiquitous Wound (Ailment Dmg)
Anti Mobility Form (Damage per Ailment)
Magnetized Strikes (Damage)
Late Game:
Block Chance/Force Shield Regen/Additional Attack
Bulwark of Dawn
Divine Omnipresence (follows the Player)
Sacred Grounds (Deals Dmg - Weakness Ailment)
Everlasting Aurora (Duration)
Generative Star (Cooldown)
Extended Protection (Duration)
Late Game:
Resistance/Healing
Last Skill
Blood for Blood / Mark of Impurity (if using Dagger)
Mark of Impurity
Defect of Creation (Ailment Dmg)
Strange Mercy (10% Execute)
Weight of Infamy (Slow)
Big Game Hunting / Weight of Culpability / A Sentence Accepted (Dmg)
Blood for Blood
Unrelenting Attrition (Area on Target)
Fear Marches (higher DoT)
Grip of Agony (Duration)
Reaching Claws (AoE)
Blood Ambrosia (Health Regen)
Standing Straight (Ailment Chance)
Organic Failure (Slow)
Passives
Attrition Strategist
Insidious Decay
Power of the first Men
As soon as you have the gear for two ailments per Skill: Grievous Afflictions, Immortal Offering
Feast for the Crows
Bestial Frenzy
Branded Burst
Backline Raider
Retaliator
Second Wind
Persistence Hunting (combined with Blood for Blood / Mark of Impurity)
Blessed Manna (combined with Plagueburst Health Globe Rune)
Academic Fieldwork
Duty to Exterminate for smoother Gameplay
Attributes
Currently on pure Wisdom
If Damage is missing in later game - mix of Wisdom and Ferocity and take Primordial Insights on Passives and remove Retaliator
Gear:
Added Damage as mentioned earlier
Catalyst + one handed Melee Weapon (with a Dagger you can use Mark of Impurity)
Offensive Mods:
Status Ailment Chance / Dmg
Dmg (Material, Elemental, Rend, Poison, Burn, Shock)
Wisdom
Defensive Mods:
Resistances
Health
Toughness
Utility:
Transfer Time Reduction
Movement Speed
Cooldown Reduction
Resource Cost Reduction
Attack/Cast Speed
Wisdom
Agility
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